File Navigation and File Management


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Goto Anything

Goto Anything lets you navigate files swiftly. Open it with Ctrl+P. As you type into the input area, names of open files and files in open directories will be searched, and a preview of the best match will be shown. This preview is transient, that is, it won’t become the actual active buffer until you perform some operation on it. Transient views go away when you press Esc. You will find transient views in other situations, e. g. when single-clicking a file in the sidebar.

Goto Anything lives up to its name –there’s more to it than locating files.

Goto Anything directives

There are a few special directives for Goto Anything which will point you to other places than just the beginning of a file. Any of these directives can be used in combination with file search queries and will be applied on the currently selected file or on the file you are currently editing if you haven’t specified any filename search term.

Directives are invoked with a special character, e. g. :, and all text after that will be interpreted by the directive. Example:


This instructs Sublime Text to first search for a file that matches island and then goes to line 123.

Here is a list of the supported directives:


Searches for symbol symbol in the active buffer; bound to Ctrl+R.

Symbols usually are classes or functions but can be anything defined by the syntax definition. See Symbols - Syntax Preferences (XXX to be added). In return, they might not be defined at all and searching for symbols will fail in this case.

Fuzzy-searches a word in the file matching search and highlights all occurrences; bound to Ctrl+;.
Goes to the specified line number or the end of the file if it exceeds the limit; bound to Ctrl+G.


Projects group sets of files and directories you need to work on as a unit. Once you’ve set up your project the way that suits you by adding folders, save it and give it a name. Project files use the .sublime-project extension.

You can add and remove folders to a project with the Project menu and the side bar’s context menu. Futhermore, you can drag folders onto a window and they will be added automatically.

To save a project, choose Project | Save Project As....

To quickly switch between projects, press Ctrl+Alt+P. Alernatively you can browse Projects | Recent Projects.

You can open a project from the command line by passing the .sublime-project file as an argument.

Project Definitions

Project definitions are stored in JSON files with a .sublime-project extension. Wherever there’s a .sublime-project file, you will find an ancillary .sublime-workspace file too, which contains user specific data, such as the open files and the modifications to each. The latter is used by Sublime Text and you shouldn’t edit it yourself.

Project definitions support three top level sections: folders, for the included folders, settings, for settings overrides, and build_systems, for project-specific build systems. An example:

            "path": "src",
            "folder_exclude_patterns": ["backup"]
            "path": "docs",
            "name": "Documentation",
            "file_exclude_patterns": ["*.css"]
        "tab_size": 8
            "name": "List",
            "cmd": ["ls"]
Each folder must have a path, and may optionally have a folder_exclude_patterns and file_exclude_patterns setting. The path may be relative to the project directory or an absolute path. Folders may also be given a name setting, to set how they’re displayed on the side bar.

A project may define project-specific settings which only apply to (open) files within that project. Project-specific settings override regular user settings but not syntax-specific settings.

You can override almost all settings (excluding global settings).

See also

The Settings Hierarchy
A detailed example for the order of precedence for settings.
Settings - Reference
Reference of available settings.
Build Systems

You can define project-specific build systems in a project definition. In addition to regular build systems, a name must be specified for each one. Build systems listed here will be available via the regular Tools | Build Systems menu.

See also

Build Systems - Reference
Documentation on build systems and their options...